Showing posts with label scale. Show all posts
Showing posts with label scale. Show all posts

Sunday, 4 October 2015

Kinetic Sculpture


In our first session of Fall workshops at Artscape Youngplace and in the second week at the TP Loblaw K Club we issued a mash-up design challenge, asking the kids to come up with a kinetic sculpture that is also a sign. 




After a planning phase, we gave the students a table full of materials and the ever popular glue guns and they set to building their prototypes.





Quite a few of our young designers made classic mobiles. This bedroom sign used some interesting sculptural elements. 





This sculpture took inspiration from Minecraft and used a nice range of materials to point the way.


We liked the striking use of colours and the strong graphic design of this video game sign.



In this idea, the student made a table-top yard sale sculpture mounted on a flexible base with wobbling faces on either side.  


And this kinetic sculpture had a windmill feature made of plastic spoons, that could either be wind-driven or could be hooked up to a motor to make it spin. 



Both these designs used a full range of materials and included lots of interesting elements. 


This sculpture sign was for a skateboard store. The sign was mounted on a skateboard that moved down a ramp.  A fully thought out prototype! 



Wednesday, 22 April 2015

Time for a change?

Spring session of after-school classes has begun. In the first class, we challenged our squad to redesign the watch. Why would we pick an endangered object for a makeover? These days, if we want to know the time, most of us whip out our cell phones. Since, tweens are our guide to future trends, we are intrigued to see how they think we'll tell the time



So, what makes a watch a watch? Clearly our students don't think a watch needs to be limited to wrists. Whilst some of them made variations on the wrist watch, many of the kids came up with wearable devices: watch goggles, a watch on a nose clip, one for a leg.




This watch straps to the head and has an external dialling system which rotates the screen displays.



Some watches do more than just telling the time. The green device (on the right) clips to the nose. Stay up past your bedtime and you'll be squirted with an ice cold bubble mix stored in the pouch. This time piece sounds good for teen mornings too!




There are variations on the display, ranging from triangular and conical watches to a watch that has a completely different timescale (indicating the year and millennium, rather than minutes and hours).

And then of course, there's technology…


This watch includes a head piece and a digital readout on a snake draped around the neck!



This top secret design uses wireless transmitters to beam the time directly into your brain. No visual display necessary (although brain implants may be!) Brain-computer interfaces are being intensely researched and may be a closer reality than we realize.