We started with a 2D spacing challenge: turn the K club building and grounds into Kritterville. After picking a creature -real or mythical, the kids started off by drafting a plan. This was a 2D bird's eye view. Every creature needs a good lookout and somewhere to stash their food, so we encouraged the addition of nooks, dens, play perches and play structures, connecting corridors and walkways to define the different domains.
After this landscaping session we challenged the kids to transform their blueprint into a 3D model of their animal habitat.They had to build it from picnic wear -plastic cutlery, foam cups, paper plates, straws and coffee stirrers. Offering a limited selection of found materials to build with makes this modelling task a little trickier. It requires exploration of how the materials connect, flex and balance.
The students experimented with how to join materials in novel ways to shape and stabilize their structure. We asked them to do this with no glue and as little tape as possible to make them think about strength, balance and material manipulation-all critical qualities for architects and builders. Despite the fact that kids love tape, some of them rose to this engineering puzzle!
This lizard cage is part of a rain forest compound built around the school. The design includes the sleeping cage, a water area and a play structure. And interestingly this was one of three groups that included security cameras in their design.
This kritterville is a home for many different animals. Big cats can lounge on a rooftop terrain and snakes and other reptiles lurk in the shaded area underneath. The large tower is for bugs to scale and is connected to the bird nest compound by a narrow aerial walkway.
Architectural prototyping requires spatial perception, mathematical thinking and basic crafting skills.
These workshops are made possible by the Toronto Arts Council.