Thursday 28 January 2016

Zip away!

In this week's session there were three small design challenges. We built mini zip-mobiles, zip carriers and zip target droppers.

Time to build a zip-mobile. The challenge: make a sturdy structure that will fly down the zip line in less than four seconds using a paperclip, 2 straws, 2 sticks, 2 washers, tape and scissors. To make a device that zips, consider what arrangement will avoid too much friction or drag and think about how your centre of gravity will affect the flight.


Most of the students easily figure out which material should be in contact with the zip line so that the zip-mobile slides quickly. The second challenge: now modify your zip-mobile to make a zip carrier that will transport a ping-pong ball down the zip line. You are given a cup as additional material. 


Our third challenge was a complex design problem. The students are asked to modify their zip carrier to transport a marble down the line and to drop the marble on a target part way down. This has to be done without touching the carrier directly. There are several ways to tackle this challenge, but all involve some serious lateral thinking!

One team tries a remote string release mid flight. In multiple test runs they discover that the release needs to be before the cup is above the target. This helps because the marble is already moving forward along the zip line and moves in a curved trajectory (not a direct line down) once it is released from the cup

Maybe it's better to release the ball from a trap door in the cup rather than using a tipping mechanism? After some experiments with vibrating the carrier mid flight, one group decides to stop the carrier and then pull out a lower release pin (without touching the cup). Ambitious plan.


One student realizes that if she ties a string from the release point to the bottom of the zip-mobile it will tip the cup at a set point and release the marble towards the target. This is an elegant hands-off solution that needs some refining to make it reproducible.

And finally, it's race time. Which designs move faster and why? How does their shape and weight affect their speed? And how do friction and drag slow them down? But most of all, why can't you tell that was not a tie!

Friday 22 January 2016

Theme park

This week the challenge was to design a multi-age indoor playground to fit inside the towering Canadian malting silo. This building is located on the waterfront just behind the Harbourfront Community Centre. 


Our students may have noticed the outside of this building -which has been given a heritage designation by the city. The inside of the malting silo may be less familiar.


Various plans for this building have emerged over the years. None of them has yet come to fruition.

In planning a playground, we asked our students to think about taking advantage of the verticality of the structure: how could we make the most of all that height?



We started off this challenge with a 2D space planning design.  The indoor floor plan of the silo already suggests a playground with various different areas. Our students instantly think about different types of play areas and how these can accommodate different age groups.


 Next step:  we asked our young designers to build a 3D cardboard prototype on top of their plan.


These boys are brainstorming a survival playground. Even the entrance chute is an adrenaline inducing challenge!



The girls decide to build a nature themed playground and here is the end of the snake mouth slide.




 This design has an indoor garden plot, a small trampoline and a climbing jump tower. It also exploits the location of the malting silo with a water connection to the lake itself (for those brave souls wanting to go for a swim in the lake!)

Saturday 16 January 2016

Come Up to My Room


Attention all young designers! Invention Squad is featured at the alternative design exhibit: Come Up To My Room  at the Gladstone Hotel next weekend. Our workshop will invite participants to design their own dreamscape and add it to our growing hotel. Come build with us in the ballroom on Friday from 1-3pm, Saturday 11-3pm and on Sunday at 9-11am. The rest of the exhibit features rooms filled with installations and fantasy exhibits from a host of artists and will engage audiences of all ages. A great way to spend your PA day.

Monday 4 January 2016

Winter 2016 Classes


Invention Squad is coming to Bathurst Quay! Our first session of 2016 will be at the Harbourfront Community Centre (HCC). The classes are at 4-5:30pm on Wednesdays (from Jan 13th to Mar 2nd ). You can register for our FREE design classes at HCC starting today!

Here's what we will get up to at our workshops:

Week 1: Invent a new toy for toddlers
Week 2: Plan an indoor playground inside the Canada Malting Silo
Week 3: Create a secret zip line drop for spies
Week 4: Design a smart lunchbox for an outdoor picnic                          
Week 5: Make a new carnival game for the Ex.                                    
Week 6: Fashion an outfit for a rock-star superhero
Week 7: Create a fantastic light installation
Week 8: Invent a new island ferry