Showing posts with label inclusive design. Show all posts
Showing posts with label inclusive design. Show all posts

Monday, 14 September 2015

Make something awesome: Fall 2015 after-school sessions


A 9 week session is starting up on Mondays at Artscape Youngplace. There will be a pick up at Givins Shaw school. Students from other schools are welcome to join us at Artscape. 

Here's our new schedule:


Week 1 (Sept. 28th): "Moving Words"
Make a kinetic sculpture that's also a sign.

Week 2 (Oct. 5th): "Rainy Daze"
Improve on umbrella design: make it cooler, drier, more eco-friendly.

Week 3 (Oct. 19th): "Picnic Party" 
Plan the perfect outdoor feast.

Week 4 (Oct. 26th): "Spooktacular Light Show" 
Scare your friends by creating a ghostly chandelier, a haunted light sculpture or an illuminated decoration for Halloween.

Week 5 (Nov 2nd): "Come up to our room" 
Build furniture for a fabulous hangout for kids.

Week 6 (Nov 9th): "A design for good and evil"
Make one outfit that morphs from a dream to a nightmare. 

Week 7 (Nov. 16th): "Blind Store"
Experience shopping without sight then reimagine the grocery store.

Week 8 (Nov. 23rd): "Help! We've got chores" 
Build a device that can tidy your room.

Week 9 (Nov. 30th): "Mission Possible" 
Create a secret zipline drop for spies.



Thursday, 27 November 2014

Parapan-Am 2015


With the Parapan-American Games coming to Toronto this summer, we asked our Invention Squad to design a game for teams of blind players and one participant in a wheelchair. In creating a new sport, we're not making an object, we're designing a working system.

In order to better understand the constraints of this task, we had a Q and A with guest participant: John Willis. John is an inclusive designer (meaning he designs with people of all abilities in mind) and is also blind himself. He talked to the kids about what sports are fun for him to play and what things he tries to avoid at all costs (fast moving balls, tall hard obstacles).

With these user constraints in mind, we brain-stormed to come up with a blended game. We had lots of ideas as a group. Elektra and Zachary thought of a flag capture game, where the wheelchair participant has five flags and two teams of non-sighted players try and find the flags, with directions from two sighted guides. We test played this for two rounds.


When users test a game it is really obvious what works and what needs improving. Overall the verdict was that this game was quite fun, but that:
  • The flags need to stick out from the wheelchair all in one place (to avoid the crazy groping)
  • There should be some way of limiting the amount of time a blind person can touch the chair  (same reason as above). Maybe a ref is needed to enforce this?
  • There needs to be a way to slow the wheelchair down -or maybe there should be multiple wheelchair participants (to "confuse it up" some more)
  • The flags could be different textures for the two different teams
  • There might be blind people with flags (should these guys also be able to get flags)?
  • Our guest designer, John pointed out, that we might want to modify the game so that the blind participants have more autonomy i.e. they are experiencing the game through their own senses more. 
Round one of prototyping done. Lots of great design modifications by our young inventors.